ABOUT
HELLO THERE!

I'm Alka Daniel, a Concept Artist and 3D Character Artist with over four years of experience creating art for the gaming industry. I specialize in character design, environment concepts, and visual storytelling, with a passion for building worlds that are both memorable and emotionally engaging.
I recently completed my Master's in Interactive Design and Game Development at SCAD, where I expanded my expertise beyond concept art into the full 3D character pipeline, including sculpting, retopology, texturing, rigging, and presentation in Unreal Engine. This combination of 2D and 3D experience allows me to bridge creative ideation with production-ready workflows.
Before SCAD, I worked as a Concept Artist at Zvky Design Studio, contributing to projects for clients including Activision, IGT, Aristocrat, and Monster Legends. Throughout my career, I've created character concepts, props, environments, UI assets, and storyboards across more than 24 game titles, collaborating with multidisciplinary teams to deliver artwork that supports gameplay, narrative, and player experience.
Whether I'm developing stylized characters, cinematic environments, or production-ready assets, I enjoy solving creative challenges and continuously pushing my skills. I'm currently seeking opportunities as a Concept Artist, Character Artist, or 3D Artist, where I can contribute to building immersive worlds and meaningful player experiences.
Email: alkadaniel9@gmail.com